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Brandon Blommaert's e:e:e:e:e: (2015)

Brandon Blommaert's 2015 film e:e:e:e:e: might just be the most successful exploration of synesthesia I've seen.

black background, a rendered image of what looks like a speaker or portal in green lines on the left

NOTE: This Monday short was originally posted on April 23, 2018. We are re-uploading Peter Hemminger's original Monday Shorts until further notice.

Brandon Blommaert's 2015 film e:e:e:e:e: might just be the most successful exploration of synesthesia I've seen. The clattering sound and  pulsing visuals of the first 30 seconds are somehow tactile—I can physically feel the film as much as I can see and hear it. It's something like the "spine tingle" of ASMR, but without the connection to real-world images and sounds. From his description, it seems like Blommaert was mostly focused on exploring the the visualization of sound, but he might have stumbled across something more.

Even if it doesn't give you the same response, it's still worth a watch. Blommaert is one of the most interesting artists around when it comes to computer-generated animation. Along with folks like Peter Burr and Sam Hochman, he seems much more concerned with carving out his own language than in trying to replicate what anyone else is working on. In this case, he's restricted himself to a monochrome green palette, and as far as I can see, there's nothing directly representational in the film, but it still feels right. It's like an electron microscope pointed directly at the sounds—somehow alien and familiar all at once.

Best experienced on a large screen in a dark room, just slightly louder than you're comfortable with.

 

*Full disclosure: Brandon is a former QAS artist and member, and the founder of our annual animation festival, GIRAF

syn. In this exploration of Synesthesia, a green monochrome monitor pulses, curves, and ultimately burns into wave­shaped chaos. Occurring as a series of five thirty­second audio visual experiments, Blommaert’s evolving graphical abstraction literally plays with how we see sound gestures — whether it be an 8­-bit ping pong game sound effect, orchestral tuning, or the algorithmic throes of generative minimalism.

dir. Brandon Blommaert

2015