DEEP DIVE Unity Developer
Deep Dive, an interactive 3D artwork seeking to reveal the extent of algorithmic surveillance, data collection and commodification in the everyday spaces of the web, is hiring a Unity developer for a six-month contract
Still from previous interactive 3D piece, Deep Solutions.
Artists Craig Fahner and Matthew Waddell) are building an interactive 3D artwork entitled Deep Dive, which seeks to reveal the extent of algorithmic surveillance, data collection and commodification in the everyday spaces of the web. Viewers plunge into an interactive narrative, in which their “data double” explores an underwater world populated with clickbait detritus. Each time the viewer fixes their gaze on a particular item, data is stored on their supposed “interests.” As a result, the underwater environment becomes increasingly saturated with other objects that represent the viewer’s interests, replicating the logic of the attention economy. As the viewer becomes further and further enclosed by these uncanny images, they are faced with the challenge of escaping from their grasp. Deep Dive is an extension of a previous project called Deep Solutions, which can be viewed here.
The DEEP DIVE team are looking for an experienced Unity developer to help realize this exciting project. They would love to work with a developer who has experience working with a team of artists, or who has developed new media artworks or game art themselves. They’re interested in creative developers who are conversant with the critical issues they are exploring in the project.
Work on the project will be done remotely. The work will be produced over a five month period, over which time they will hold weekly production meetings. Other than those meetings, work can be done on your own schedule according to weekly production targets.
DEEP DIVE is looking to fill this position by November 1st, and will contact applicants for interviews as applications are received.